False break / fakeout
Leaves the level and comes back inside. It is how an important level does its job.
In the chapter
The parameter that decides how much structure exists
From the same chapter
- Swing high / lowAn extreme exceeding the n candles on each side. That n is the parameter almost nobody declares.
- Break of structurePrice exceeds the last swing in the direction it was already going.
- Change of characterIt breaks against. First hint of a turn.
- ReclaimRegaining the level after losing it. Used in English in Spanish too.
- Polarity changeBroken support becoming resistance. Explained by whoever got trapped, not by the level.